
Exploring lane-split rework analysis

I’m thinking about creating a framework for lane-split rework analysis that includes things like XP and gold gained per minute in solo and duo lanes, turret plating, and cannon wave cycles. I'll also need to evaluate roles like marksman, solo top, jungle, and support. Considering rank-specific values, lower ranks may prioritize snowballing AD carries while higher ranks focus on macro. I could include a summary for 王者荣耀 S34, but I need to clarify patch notes or the game specifics first.
想确认下你的具体指的是哪款游戏/哪次版本?“分路改版”和“段数”在不同游戏里含义差很多。
请帮我补充这三点:
如果你暂时不方便详细说明,我可以先给一个通用评估框架,帮助你判断“分路改版后不同段数的价值”:
告诉我具体游戏与“段数”的含义后,我会给出针对性的分路-段位价值结论和实用建议。
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